Description
- Sentinels of the Multiverse : SENTINEL TACTICS : UPRISING- MINIATURES-NOT A STAND ALONE GAME-These Miniatures are meant to be an Add On to the UPRISING EXPANSION GAME.
- The story which drives Sentinel Tactics: The Flame of Freedom takes place several years after the primary storyline of Sentinels of the Multiverse card game, so don't be surprised by the changes to the heroes and villains you already know!
- NOT A STAND ALONE GAME-These Miniatures are meant to be an Add On to the UPRISING EXPANSION GAME.
- Set in the Sentinels of the Multiverse- Sentinel Tactics puts you in control of one of the many super-powered characters from Sentinel Comics. Whether playing in tournament-style skirmishes or playing through the storyline of The Flame of Freedom in the included scenario comic book, each player controls one of our familiar heroes or villains, each with their own powers and abilities! Combat takes place on a hex-grid map, and attack and defense is based on the rolling of six-sided dice. Whereas the Sentinels of the Multiverse card game is a fully cooperative game, Sentinel Tactics is a team based game, pitting groups of heroes and villains against each other. Groups of players will cooperate against either a villain player or players, or against another team of players! Sentinel Tactics is a competitive game, but cooperation and teamwork are still vital to the gameplay!
- The first story we tell in the Sentinel Tactics line of games is The Flame of Freedom, which takes the players through the Freedom Five's interactions with their long-lost ally, Ra! Sentinel Tactics: The Flame of Freedom will include the heroes Legacy, Bunker, Tachyon, The Wraith, Absolute Zero, and Ra, as well as the villains Baron Blade, Omnitron-V, and Citizen Dawn. Out of the box, the game is balanced for teams comprising any heroes and/or villains in head-to-head skirmish combat. Additionally, Sentinel Tactics: The Flame of Freedom includes a scenario book which tells the comic book stories and lets you play out the heroes' battles with the dastardly villains! In these scenarios, the villain player has access to additional scenario powers, rules, and minions that allow them to take on an entire team of heroes!
NOT A STAND ALONE GAME-These Miniatures are meant to be an Add On to the UPRISING EXPANSION GAME.
The story which drives Sentinel Tactics: The Flame of Freedom takes place several years after the primary storyline of Sentinels of the Multiverse card game, so don't be surprised by the changes to the heroes and villains you already know!
Set in the Sentinels of the Multiverse- Sentinel Tactics puts you in control of one of the many super-powered characters from Sentinel Comics. Whether playing in tournament-style skirmishes or playing through the storyline of The Flame of Freedom. Each player controls one of our familiar heroes or villains, each with their own powers and abilities! Combat takes place on a hex-grid map, and attack and defense is based on the rolling of six-sided dice. Whereas the Sentinels of the Multiverse card game is a fully cooperative game, Sentinel Tactics is a team based game, pitting groups of heroes and villains against each other. Groups of players will cooperate against either a villain player or players, or against another team of players! Sentinel Tactics is a competitive game, but cooperation and teamwork are still vital to the gameplay!
The first story we tell in the Sentinel Tactics line of games is The Flame of Freedom, which takes the players through the Freedom Five's interactions with their long-lost ally, Ra! Sentinel Tactics: The Flame of Freedom will include the heroes Legacy, Bunker, Tachyon, The Wraith, Absolute Zero, and Ra, as well as the villains Baron Blade, Omnitron-V, and Citizen Dawn.
Out of the box, the game is balanced for teams comprising any heroes and/or villains in head-to-head skirmish combat.