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T**R
This highly anticipated volume demonstrates game based educational practices going ...
This highly anticipated volume demonstrates game based educational practices going forward in the 21st century classroom. It presents practical student and educator goals with distinct pathways toward achieving and maintaining shared learning experiences. Educators first must willingly accept their new role in the "tribe' and knock down barriers that separated and isolated student peer groups from educational providers. As educators, we must claim new grounds to adapt to game based instruction as we prepare our students for the 21st century job market. Doctor Farber is creating a new way to reach out to educators and students to form an educational bonding based upon goals jointly agreed to by the educational tribe. Gone are the days of isolated self-contained 20th century classrooms. Education can no longer exist surrounded by for walls with a door that never opens to new concepts and shared experience. This volume is a wake-up call to join game based education!.
J**F
A great read for anyone who wants to learn about the learning power of games
If you are an educator who is interested in game based learning, this is the one book you should read.Whether you are new to game based learning practices or experienced, this book will help augment your understanding of the ludic pedagogy. The author does a great job showing how inclusive the community of "The Tribe" is, and how they use that inclusivity to improve their practice around the world. It also uses a combination of anecdotes and research to make a very readable overview of game based learning in the classroom. It covers just about every angle and subject area, and the index makes it a breeze to use it as a reference text when you are looking for particular information.If you want to learn more about the power of games in the classroom, read this now!
B**R
A must read for all educators!
A must read for all educators! It is a beautiful narrative of the future of education & brilliant research about why games work in the classroom. The book explores how educators can successfully implement real games in any grade and content area through observation, research, and interviews.
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