🎉 Dive into a New Reality with TEEFAN®!
The TEEFAN® Plastic Google Cardboard VR Headset offers an immersive 3D virtual reality experience compatible with both Android and iPhone smartphones. With adjustable pupil and focal distances, it ensures clear visuals for users, including those with myopia. Designed to fit phones up to 6.0 inches, it opens the door to over 300 free VR games and applications, making it a versatile choice for entertainment on the go.
D**S
Very cool product!
I'll be honest and say that the vr headset works much better than I had expected! Just place your phone in the removable tray, download any vr app (search "vr" on Google play for example), and you're good to go.The overall fit and comfortability of the TEEFAN headset I received is just fantastic. The head straps are adjustable and fit everyone that has tried the product. Adjusting focus for the screen is also simple and worked just as it was supposed to. Overall, the headset is lightweight and has held together well after plenty of use.The only trouble I have had with the headset so far is fitting my phone in the tray and trying to rid of the light coming through the nose piece. I needed to use the thick glue dots to raise my phone off the bottom of the tray. Without the glue dots, the volume button would constantly be pushed, displaying the volume level on the phone screen. The glue dots were included in the package making it a quick and easy fix!As far as the vr quality, the product seems to do exactly what it I wanted. Certain vr apps work better than others, and some apps require a magnet or bluetooth remote to use certain features. When an app was displayed too small or didn't seem to fit right in the screen, it seemed to be an app that wasn't compatible with this headset. Some apps specifically made for Google Cardboard didn't quite fill the screen like it should. Again, the product worked extremely well and the fault was generally on the app, not the headset.All in all, the TEEFAN vr headset was superb and I, as well as all who tried, were extremely impressed. This product is so much fun! Everyone who has tried this product wants one.
V**R
Perfect for Entry Level VR Viewer and a GREAT Option as a Movie Viewer for Long Flights, Train trips, etc.
I bought this as an 'entry level' VR headset while I wait for a free cardboard viewer.My current phone is a Samsung Galaxy S3 and so there are issues regarding functionalityas noted by others who have purchased this item. I knew this ahead of time and so, withthat out of the way here are the PROs and CONs:PRO:1) Light weight, durable and well made Padding around eyes is a major plus2) Head harness fits snug and is adjustable3) Lenses are clear- no bubbles, scratches etc.4) Field of view is very wide and clear horizontally and vertically5) The blank plastic to the right of TEEFAN logo is removable, allowing for 3D VR Camera capture using your smartphoneCON:1) Additional foam pads required to insure firm placement/position of phone in caddy2) No magnetic switch as provided in other viewers (including other TEEFAN VR set)3) Field of view is more of a large screen as opposed to fully encompassing FOV that provides an experience of full immersion into the material being viewed.As mentioned, I already knew the limitations of my phone with ANY VR viewer currently available.The field of view is acceptable for MY use and this headset will continue to be be useful for sometime and in the following manner:I travel frequently and I often like to watch movies on my laptop or smartphone and so this providesfreedom from distractions by providing a movie theater type viewing experience. The addition of earbudsincreases my level of privacy as well as extending courtesy (to those seated to my left or right) by NOThaving the audio disturbing their flight, etc.I have already used this at home to watch feature length films while lying on my bed-so far, no eye strainor other discomfort. I also wore these to watch a series of animated short films in a local bar. This unit(with my current phone) is a great combination as it provided the required 'isolation' from other patrons,private viewing/listening and generated some buzz and interest for VR in general and TEEFAN specifically.The cassette that holds the phone is pretty large. There is a spring loaded bracket to hold your phone in placeand this is easily removed with a small Phillips head screwdriver allowing use of a larger smartphone in the future.A larger phone will made greater use of the wide field of view this particular model provides.As mentioned, I am waiting for an actual (made of cardboard) viewer to experiment with in order to achieve thesame functionality of the magnetic switch and my current phone. THIS will form the basis of additional modificationto the TEEFAN headset with regard to correct placement of the switch in this headset. "Cosmic Roller Coaster" (Google cardboard app) is sweet, fun and demonstrates the potential of properly done VRproduction in CGI.storeest
G**L
Identical to glasses I also don't like
After reading more VR glasses reviews than I can count, I fancy myself somewhat of an expert -- or at least a heck of a lot more knowledgeable about what to look for than when I started. Hopefully my tips are a little helpful to others just beginning. For the record, I've tried two sets, the Teefan PD FD adjustable 3, and a Hootoo that looks similar to it.The problem with shopping for a VR headset is the market has been flooded with about a hundred of them and, apart from the very upper price range, mostly Asian models that tend to be identical apart from branding. So it's easy to get confused unless you know what features are most important to you.First, two basic facts: For cardboard sets, I'm pretty sure every set works with every smartphone, as long as your phone fits in the tray/holding device. Think of it like a car: The phone is the engine, the headset is just the body. All these glasses are basically glorified Viewmasters with different bells and whistles. If I'm not mistaken, the only set currently available this isn't true for is the Samsung Gear VR, which requires very specific Samsung models to get the full range of features like better head tracking (I have a Note 3, just one model shy of qualifying).Second question I see a lot: Magnet triggers vs. Bluetooth controllers. A handful of apps require an outside trigger. Others utilize eye tracking to let you select items just by staring at them (which feels like Blade Runner technology). I got a very inexpensive Bluetooth controller here on Amazon and it's worked with everything that needs an exterior trigger. So to clarify: The Bluetooth controllers don't care what kind of headset you're using, they connect with your phone. The headset is just a big plastic holder. So having a built-in magnet is nice, but by no means essential.On to the bells and whistles.Ventilation: Your phone is bound to overheat being stuck in such an enclosed compartment. I haven't used my headsets long enough for it to be a real issue (mostly due to dissatisfaction with other aspects, as I'll get into below), but it should be taken into consideration if you plan to be a serious VR user.Field of view (FOV): If it isn't self-explanatory, this is how much of your vision is filled by the images (i.e. immersion), and seems to vary wildly by headset (also, there doesn't seem to be any exact way to determine for any given headset before buying due to many variables such as screen size, distance of your eyes from the screen, etc). The two pairs I've already tried both had a similar FOV that was relatively narrow, and once the WOW factor of your first VR experience wears off, you will start to be bothered by the "tunnel vision" effect and wonder how much better it could be with a wider FOV (I think one of the most important factors is screen size. I started with a Galaxy S4 with a 5" screen and I could clearly see the buttons on either side, which was incredibly distracting. That's one of the reasons why I went to the Note 3).Tying into the FOV is adjustability of your phone within the FOV. By this I mean, every VR app will split your phone's screen and it's important you line up the midline within the glasses to properly separate each field. For this reason I've steered clear of the open-backed glasses that clamp onto your phone because I don't see how that allows you to slide your phone side to side to line up properly (and every phone is different with respect to screen placement vs. bezel surround, so I think this is an important adjustment to have).I'm also sure quality/size of lenses plays a part, but that seems to be more or less similar on the mid-range sets I've looked at.Interpupillary distance and focal distance adjustment (IPD and FD): This, I believe, is a critical feature to have on any glasses. My first pair was all but unusable until I discovered this adjustment due to horrible motion sickness (or "VR sickness"). The Gear VR doesn't have this (apparently they just settled on the "most common value" for people), and even if I had a compatible phone, that would give me significant hesitation to buy.The material touching your face: The two sets I have both use a soft nylon mesh which is quite nice. I expect leather (or some facsimile) would work well too. I'm not so sure about any stiff plastic like you see in the cheaper sets, it seems that would dig in uncomfortably. And only one set I've found bothers with any kind of nose padding ( Starlight VR - VR Headset for smartphones ). Unfortunately there doesn't seem to be a way to know how annoying/painful the glasses are on your nose without buying them. On both sets I've tried it was noticeable and severely limited how much time I could wear them.Which brings me to my final criterion, and the biggest deciding factor in what will hopefully be my final pair: Weight. All the headsets describe their weight in ounces, which is kind of misleading. "Ounce" sounds like a negligible unit of measure, until you stop and realize there are 16 ounces in a pound, and that's what a lot of these sets are close to -- and that's without your phone (and as I said earlier, bigger phones work better but also tend to weigh more, obviously). And if a pound doesn't sound like much, I promise you'll change your mind when it's pressing on the bridge of your nose and cheekbones. Suggestions of tightening the head straps to handle some of the weight pulls the glasses so tight against your face that your eyes are stretched open like A Clockwork Orange, and that isn't terribly pleasant to endure very long either.This is why I bought these Teefan glasses, which claim an item weight of 5.6 ounces in the Amazon product specs. Which is a bold-faced lie, I weighed them the second they arrived and they are 14 ounces. I'm not sure why Amazon bothers to mention the weight if no attention is paid to how accurate it is. I did try them very briefly, and they're exactly like the Hootoo, just as heavy, just as uncomfortable, just as small an FOV. So they're going straight back. As I said, a lot of identical products floating around with just different branding.Hopefully my last attempt will be the AntVR foldable (http://www.amazon.in/ANT-VR-Headset-Lenovo-Black/dp/B01A0YLTY6), which are not easy to find (I ordered from gearbest). They're open-sided which make me nervous for light leak, but I'm hoping the weight trade-off will make it worthwhile (and maybe some DIY enclosure can be rigged). I'll report back if anyone's interested.What it boils down to is, decide how much use you want to get from your glasses. If it's purely casual, anything in the mid to lower range will probably suffice. But if you hope to be more serious, i.e. many hours of gaming or movie watching, comfort plays an enormous role and should be considered carefully.(Also, Samsung fans who think I'm just looking for an excuse to rag on the Gear VR -- I'm also a Samsung fan. I'm disappointed that the Gear isn't an option for me, but after reading reviews anyway, I thought I'd discuss its shortcomings in relation to more affordable options.)
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