🌌 Soar Beyond Limits: Unleash Your Inner Hero!
BioShock Infinite transports players to the breathtaking sky-city of Columbia, where they must navigate a gripping narrative filled with action, time manipulation, and powerful abilities. With its stunning visuals and engaging gameplay, this title is a must-have for any serious gamer.
N**I
Just amazing.
After seeing previews for this game back in 2011, I was worried. It didn't seem like it would be a good fit in the Bioshock world. It was too bright and the setting just seemed...well, off. However after playing through the game and beating it 100% (1999 mode wooo) I can safely say this is a masterpiece.The gameplay is top notch for a shooter. Very responsive, great implementation of Vigors, the scope of the battle landscapes is fantastic as enemies have the ability to hit you from extremely far away. The shooting mechanics and weapons are all fantastic. In terms of plot, it was very well implemented and well told. The ending had me sitting there for 10 minutes thinking "ok...what just happened". The only issue with the plot is that anything revolving time travel is inherent to have some plot holes. Levine and co. tried their best to cover all the plot holes, but there are still some glaring ones. However this is only a minor gripe.All in all this game is fantastic, but play the first original Bioshock first to better understand the significance of the ending and it's setting, 10/10 buy it!!
L**Y
Please! Can we just go to Paris?!
This game is a masterpiece. It plays like a great novel reads. It explores racism, capitalism, wealth, poverty, history, nationalism, science, fiction, religion, faith, violence, rebirth, justice, mercy, and redemption. All of these themes are just stepping stones to the bigger question the game asks: What is the nature of a narrative story, especially told through the medium of a video game?I bought this game with a mild interest in playing it. It was fun to explore in the beginning, but then game forced me to make a moral decision and I started reacting to the story emotionally. I became invested in the protagonists, their story, and their survival. I wanted desperately to usher them to a happy ending. Twice I begged Bioshock Infinite to please, please let me steer the airship to Paris and away from the tragedy of Columbia. By the third act of the game, the story started posing questions about the nature of video games, existence, and rebirth. Without revealing too much, in my opinion the story brushed against the fourth wall in a way that was rather profound -- more in the spoiler section. The final revelation of the game kept me awake the night I finished the game. It was so exciting I am reviewing the game the day after.The quality of the game is exemplary -- the design, art, story, music, aesthetic are simply beautiful. The game has a nice pace: there are moments of tranquility in addition to adrenaline-induced tension. Several times I had to stop running and gunning because the art or music in the game were overpowering and I needed to pause and soak it in.One of my favorite experiences while playing a video game is dread: I know the protagonist is heading into danger. During horror films, it's easy to scream at the protagonist to turn around, run, grab a weapon, or make a better decision. In film, the audience is a passive observer: the action happens regardless of the viewer's desire. In a video game, there are moments when I want the protagonist to run to safety (PLEASE, let's just go to Paris!) but the player must force the protagonist into perilous situations. Do the protagonist and I really have to go into that dark room? Because I know there's something scary in there. It's the last thing I want to do. But we either have to go into the dark room and confront the monster inside or quit. I dread those moments and I love them. (By the way, Dark Souls has a lot of similar thrills.)I am not a skilled first-person shooter player. But I learned to be an effective combatant on medium level. The game teaches you to play gradually without feeling like a tutorial. There were several choices of guns and magic available. I found a few that worked for me and concentrated on learning to use them. The level design was near perfection. I generally always knew where I was going and why. And if I was willing to do a little extra exploring the game always rewarded my efforts. Several battles were truly challenging, forced me to try new strategies, and ultimately made me a better player.If you like video games or FPS or Bioshock or thrills or chills or exciting revelations, I highly recommend you buy this game. ]Look away if you haven't finished the game. Last warning.Here is my take on the ending of the Bioshock Infinite. Rosalind and Robert Lutece at one point conjugate some verbs through past, present, and future tenses and then dismiss time as meaningless. Later on Elizabeth reveals the multiverse to Booker and refers to constants and variables in each universe. She says "There is always a lighthouse, there is always a man, there is always a city." To demonstrate, the constants and variables, Elizabeth takes us to Rapture, the city in the universe of the first Bioshock. I understood multiverse as less of a metaphor than a kind of literal explanation of the universe these characters live in -- they live in a digital universe that resets itself whenever I turn my machine on. Furthermore, regardless of the decisions and actions of these characters, the universe resets when game is completed and the story starts again. This idea is underlined by the baptisms (symbolic rebirths) that occur at the beginning and ending of the game. There are some constants (Booker, Columbia, a lighthouse, etc.) and there are some variables (the actions the player takes), but the results are always the same. The future and past are meaningless. When Elizabeth reveals the infinity of lighthouses, again I saw this as a strong suggestion that I was not the only person playing this game at that point in time. It made me wonder if someone else on Earth was at the same point in the game I was and I could imagine that those other Elizabeths and Bookers were other players' characters running across their universes just like I was steering my characters across my universe. The songs in the credits I feel like underline these themes even more. When the barbershop quartet sings "God only knows what I'd be without you" during the credits I got chills -- it's a love song that suggests life in the game will continue without me, the player. "Will the Circle Be Unbroken" is the ultimate mystery in the game for me. When Booker opens the door at the end of the credits, is the circle unbroken? The optimist in me hopes the circle is broken and these characters aren't doomed to repeat this tragedy endlessly. Like I wrote earlier, I desperately wanted happiness for Booker and Elizabeth. But honestly, he opens the door and the game restarts. The circle is unbroken; it repeats -- that is the nature of video games.Oh, and I loved rescuing Elizabeth from Comstock's house. This level presented me with so many painful decisions. I found very, very little ammunition on this level. I had invested a lot of my money in upgrading four guns and quickly ran low on ammo. Several times I'd see a gun I hadn't used in the game and I'd hesitate. Should I pick up an unfamiliar weapon or should I proceed with a weapon I know how to use and hope I find more ammo? Is an unfamiliar, unbuffed gun worse than an unloaded gun? It was cool that one of the final levels forced me to ration ammo, health, and salt. It felt all more painful because Elizabeth had been helping me manage those resources through the majority of the game. I missed her and I wanted her back.So good. This game is so good. I hope people continue to make amazing games and that I can continue to play them.
D**O
Best Story
5 stars for the game. Must buy if you crave for a strong story. This is the best story I have ever experienced, whether it be a game or a movie.I waited for this game for more than half an year, but I somehow found it only here, as this game was and is still unavailable on all websites.(amazon.in did not exist back then)2 stars for packing.Packing was not good, plastic cover, not even a cardboard box, only one layer of bubble wraping.Also the disk was not locked in the cover (Extremely prone to damage). Luckily it had no damages.Best packing is still done by flipkart.
K**Z
BioShock Infinite US PS3 Version schönste Version die man Kaufen kann
Schon von Anfang an wollte ich BioShock Infinite haben !! Ich Liebe dieses Spiel und weil ich ein USA Fan bin Kaufe ich immer nur die US Versionen der Spiele ich danke deshalb World of Imports !! von Herzen !! für diese tolle Version von BioShock Infinite.US Version auch komplett auf Deutsch spielbar Sprache und Text.die in Game Schriften auf Schildern und Wänden jedoch sind komplett English natürlich kann man aber als Deutsch übertitelt auch ansehen wenn man die Funktion einschaltet in Options.Ich Spiele es jedoch eigentlich lieber auf EnglishDie Deutsch Synchro ist jedoch auch echt Perfekt!.Beinhaltet das Originale BioShock 1 auf der Blu-ray Disc zum installieren auf PS3 nicht wie bei anderen Spielen nur ein DLC Code nein bei diesem Spiel ist das Spiel auch auf der gleichen Blu-ray Disc enthalten.Vielen Dank ! für diese Tolle Version gerne Kaufe ich wieder US Versionen bei World of Imports.
こ**ん
バイオショックインフィニット、オリジナルバイオショックがプレイ可能でした!!。byおじさん。
星5つの理由。バイオショック インフィニット(北米版)の仕様。ディスク1枚、説明書付き。バイオショックインフィニットと、オリジナルバイオショック(ver.1.10)がディスクに入っており、両方プレイ可能となっております。インストール機能有り、トロフィー機能有り。音声は、英語。字幕も英語でした。難易度選択可能です。ブッカー及び、エリザベス、その他のキャラクターの声優さんも、イメージ通りでしたので良い感じでした。国内版も良かったですが、北米版も雰囲気のある演技でした。プレイ中の二人の駆け引きも面白い要素ですね。武器は、種類も沢山ありますので、自分のプレイスタイルに合わせて、選ぶ事も出来るので面白いですね。過去の作品と比べますと、持てる数が減ってしまった所は残念ですね。ビガーの要素も面白い所で、色々と敵に試してみる事も出来るので個人的には満足出来ました。また、ギア(装備出来る特殊な服)も、帽子、上着、ズボン、ブーツ、と色々ありまして、効果も色々なので、どれを装備するのか考える所も楽しいと思いました。1999モードは個人的に難しいと思いましたが、装備、ビガー、ギア、などを考えてプレイすると、やり答えの有るモードだと思いました!。最後に、1枚のディスクで、バイオショックインフィニット、オリジナルバイオショックがプレイ出来るので、星5つにしました。読んでいただき、ありがとうございます。
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