Sunrise Game Studio: Mythalix Chapter One Board Game - 1st Edition, 2-4 Players, Ages 8+
Product Dimensions | 6.35 x 27.94 x 27.94 cm; 1.96 kg |
Item model number | SGSM101USGGD |
Language: | English |
Number of Game Players | 2, 4 |
Assembly Required | No |
Batteries Required? | No |
Batteries included? | No |
Colour | Multicolor |
Release date | 1 Jan. 2024 |
ASIN | B09C8X49VG |
C**R
A game that's a bit different that I'm fond of
I bought this game for a bargain price when it was on a heavy discount. I'd never heard of it before, and it didn't have many ratings on the boardgamegeek website, though it had a decent average rating of 7.2 at the time. And the components looked nice and caught my eye.The art is very good, and, unusually, the game has some fantastic acrylic standees. Given the low price I paid, I figured that if Mythalix didn't work out for me as a game, I could still use the box for some of my print and play and magazine wargames.The marbled DnD dice look very nice, though they are a little tricky to read the values. But I don't mind that as they're so pretty!Production-wise, the weak point for me is that it comes with plastic bingo coins - I'd rather have cardboard coins. I replaced the plastic coins with metal coins I had spare that were designed for the board game Hands in the Sea.Anyway, I was keen to see if the game was a keeper for me, or whether I should reuse the lovely box for another game and poach the dice and keep the lovely illustrated cards just for looking at. So I enlisted the help of my formidable gaming foe, my son, to get it played."Just to let you know," I said to my son, "this game might not be that good. I have no idea. If it's no good, I'm going to reuse the box for my magazine wargames. These dice are pretty cool, huh? And it's got this really nice art. See? And maybe we can use these cool standees as first player markers, such as with Ashes Reborn?""Those plastic coins suck, Dad.""Yeah, I've got some cool spare metal coins, though."Twenty minutes later: "Dad, are you ready to play yet?""No, son. I'm still trying to peel off the film from these standee bases. Give me another ten minutes and I'm sure I'll have them done."Half an hour later, we were underway with Mythalix. We assigned ourselves a tarot-sized god card each at random: my son was Artemis, I was Hera. May the greatest god win!Artemis didn't muck about. First she spent three coins on an army card, drawn from the top of the pile (you can't see what you are going to get - there is no open market) which gave a permanent +2 attack modifier. Then she was straight off to a mine. If Artemis could defeat this mine, she could place one of her four strongholds there to secure a +2 modifier for future attacks. But this would require a roll of 9 or more from two d6, as the defence value was 10, and Artemis had a +2 modifier thanks to the army card.A total of six. Hard luck, Artemis! Hera, me, was going to play it safe. First she bought an army card - curses, a common card with a paltry +1 attack modifier! Oh well, better than nothing. And then she attacked some gold land. This had a defence of 5, which meant that all Hera needed was a 5 or more thanks to the +1 attack from the army card. Hera got a six. Sweet! Two coins, thank you very much!And so we continued on our quest - the winner would be the first to acquire four elements, and we had each started with one. It was possible to attack each other too, in which case you could steal an element from the other player. But I hoped it wouldn't come to that. As I really wasn't sure how god-to-god combat worked. Being a god was all new to me, and the rules were a bit lacking, it must be said. I needn't have worried. We were too busy fighting mines and land and drawing cards and making money to bother with direct fisticuffs.Though later, after the game was over, Artemis told me I really should have tackled her with my two d20 dice that I'd picked up to replace my two d6, thanks to some legendary warrior cards I'd drawn. The game is a bit random like that. When you draw a card, it could be common, rare, epic, or legendary, with no skill involved.There are power and mythical cards, which are one-use actions that do sneaky things like let you steal an opponent's card or shut down their mines for their next turn. And I had a super cool mythical card that I was about to play.Artemis, thanks to some lucky army card draws, had a stronger attack than me, plus she'd hogged the most fancy mine in the centre of the board. With this most powerful mine, Artemis was drawing a mythical card at the start of every turn! Goodness knows what terrible fates awaited me as she stockpiled these cards, that had even more power than power cards. I mean, this mythical card I had was pretty nasty... Yes, I'd better play it right now.I didn't really have enough oomph to take the stronghold that Artemis had placed on the mythical card mine, but that didn't matter, as my mythical card let me remove any one of Artemis' strongholds! "Ha! Bye bye, stronghold, with your impenetrable +5 defence modifier. You're all mine for the taking now!"Artemis looked gobsmacked. "What? You can just take my stronghold away like that?""Yeah, it's brilliant, huh? I had no idea how to get you out of there!" (this was before I had acquired my two d20 dice). But Artemis soldiered on, going about her business of collecting elements. I was too busy collecting mythical cards, buying army cards, and replacing strongholds, instead of doing what actually wins you the game.Suddenly it dawned on me that Artemis was one element short of winning. And Artemis was heading for the next Elemental Altar. Oh dear. Still, I could appreciate the lovely components we were playing with. It's really cool how our acrylic standees allow us to see what's printed on the board's hexagon we're standing on. And the acrylic strongholds neatly frame the underlying defence value and add a +5 to it.I tried to chase down Artemis, but knew it was probably too late. She'd get there first. I'd foolishly removed my stronghold from the mine that gave me +1 movement to place it elsewhere, to get more gold for army cards I didn't really need. Which was probably silly considering one of my warrior cards doubled up movement received from mines, so I'd lost two movement, not one. I'd need Artemis to fail at the first attempt to get the fourth and final element required."Wow! I win!" said Artemis after rolling big. Part of me was relieved, as I still had no idea how to fight another god."So what do you think, Hera? I mean Dad.""Being a god sucks.""No, about the game. You're not going to use it for your folio wargames, are you? I really like it. If you don't want it, I'll buy it off you.""Hmmmm. But is this game good enough for my Hands in the Sea coins? I do like the game. It's a bit random, especially with the card draws. I suppose we could do some house rules if we wanted, like keep the legendary cards in the bottom half of each deck. Though it was so cool when I got those d20 dice to replace the d6!""You should have attacked me with those d20s!"Now I could be wrong, but I very much doubt Mythalix will break into my top ten games of all time. But my son and I'd had a fun adventure, with beautiful components. Even if I'd played like a mere mortal.I can't really think of any other games out of hundreds I've played that are like it. It's sort of light. It moves at a nice pace. It feels satisfying to place your strongholds to get those bonuses at the start of each turn. It's not that deep, but there's some strategy. It's fun seeing what cards you get. You can try and take over the strongholds of other players, though with the +5 modifier it'll be tougher than the original space was to capture.The game does have character. It's a light dice chucker with a fabulous production. It might not be for everyone, but what game is?And the thing is, there's something about it that makes me fond of it. So I am keeping the game for what it is, and will not be rehousing a wargame in it or plundering it for its treasures. I may have got my copy for a bargain price, but I would miss Mythalix now if I didn't have it in my collection, so I would have to hunt down a copy for more than I paid!
J**S
Great fun game found! Easy to learn, fun to master!
Picked this game up on a punt. It looked like a fun game to play with friends and I was not wrong. The artwork on the box and cards are sublime and made from a high quality card that have a nice feel when playing with. The idea of having the playing characters as standees instead of mini's was also a welcome break and really add an extra dimension of fun to the game.Ultimately the game revolves around building up your strength to capture 4 elements. Taking them either from places on the map or taking them from your opponents. As you build up your power you have to make choices in how you want to play such as going all in on attack power, or becoming more a defensive player, or one that hordes special ability cards for sneak attacks and surprises.We had a few questions about some of the rules, but we also discovered the developers FB group is very responsive with answers coming back almost straight away.It took us one or two rounds (around 10 min) before we got the hang of how it plays. It's fairly simple in it's premise, take turns moving your God around the board, build up your power and then capture an element. But as the game develops you end up developing more cunning strategies to outwit your opponents that are great for seasoned board game vets.My family and I played a few games of it the first night, the first one went for about 1.5hours but as we got the hang of it the second was a bit shorter. Since then I've played it a few more times with friends and no two games have been the same. It's fun with 2 people but the game really shines when you have 3 or 4 players as things tend to get a bit frantic and crazy. I would strongly recommend you give this game a go, the build quality is well worth the money, is a lot of fun with nice touches to greek mythology and has lots of replay-ability value.
A**Y
Quite fun but not worth full price
I purchased this game in a deal for £15 and so cannot fault it at all at this price. Really nice production value and some expensive components, and a lot of care has clearly gone into the artwork. The game itself is very simple to learn and play and had enough luck in it due to the dice rolls to mean that anyone can play. The card drafting system is ok, but I think the mechanics let it down and stop it being a decent strategy game. Different characters have different powers but aren't really different enough to change the game. Just try to race to get the best cards out of the draft to win. I see that it's currently retailing for £50 and I would not recommend it at this price.
P**S
Stunning game that is quick to learn but still challenging to win!
I was looking up board games to do with Mythology and came across this undiscovered gem. The box art grabbed my attention straight away so had to get it!Once it came I was so impressed with the art work throughout the game, all the cards contain beautiful images of many different characters from Greek Mythology. They’re really eye catching and I really love the Minotaur card. The components are stunning and the acrylic figures are very welcome as I never paint my minis so everything is colourful and not base grey.Outside of that the gameplay is so fun. Played it a few times with my group and every game played out differently which made it more enjoyable. Everyone found different ways to win and the same tactic didn’t guarantee victory in every game. Big fan of upgrading my god with cards and using the acrylic pieces on the board to capture land.For a unique game that is quick to pick up and learn yet can keep you entertained for a long time I highly recommend Mythalix!
A**R
Really Addictive
Just recently unboxed and started playing Mythalix with the family. Great game. Well made with high quality artwork and pieces. Took a little bit of time getting up to speed with the rules as one would expect with any new game...has become really addictive since. Would definitely recommend.
A**R
Really great quality game pieces
Fantastic quality game pieces. Instructions are slightly confusing (or maybe that is just us picking up the game!). Game play is a bit limited from my PoV but my 10 year old son loves it and is his new favourite
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