1987 Ralph Anspach - Anti-Monopoly II Board Game. This game is not licensed of produced by the makers of Monopoly game equipment. In the real business world, both competitors and monopolists work hard to increase their incomes - but they go about it in a different way. Competitors sell more goods at a fair price and with a fair profit. Monopolists, on the other hand, destroy their competitors first so that they can fix prices above the fair, competitive level and make excessive profits. Monopolists practices cause inflation, block progress, bring about an unfair income distribution and violate the laws. Other real estate trading games are a jumble of competition and monopolism. In Anti-Monopoly II, however, players are divided into competitors and monopolists before the game starts. The two types of players follow different though easily learned rules and yet they still have an equal chance to win. This method of play is a revolutionary idea for games in general whose time could only come with the arrival of computer technology. (In all other games ever devised, players follow one set of rules.) It is this idea which allows Anti-Monopoly II to be the first and only game in history which clearly distinguishes between the actions of competitors and monopolists. In Anti-Monopoly II: The color groupings are great American cities and the players build houses on their famous streets. Monopolists build only after they have monopolized a city; competitors can build on any single street they own. Monopolists restrict supply by building fewer houses than competitors. Monopolists charge greedy, monopolists rents; competitors charge only fair rents. Monopolists can go to prison; competitors can end up in a price war.
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