White Box: Fantastic Medieval Adventure Game
R**E
Buy this now!
Amazing! A complete old school RPG in a compact form. Anyone who wants to try RPGs should get this. It is cheap, well written and has amazing artwork. Honestly, you could give this to a total novice and they would comprehend the rules in minutes. An enjoyable compact game that encourages you to add your own house rules (and you will). White Box. An RPG created when the world was young and bird and flower and tree was young and complexity was but a dream. The best product of the Old School Rules RPG movement. It is lovely to have you back, stronger than ever. Nothing is bad here. The rules are, of course, initial edition D&D (time of the free white books, hence the game's name). You know, HPs, wizards, thieves, fighters and clerics. AC, roll to hit, roll 1d6 (add mods) for damage. Go down dungeons, confront monsters and find treasure. Create a character in minutes and start playing. There will always be a market for a game like this. Also, the game is well laid out, concise beautifully presented with great artwork. One could say it is an improvement on the original . Well done Mason, Clarke and the artists. RPGs are fun again.
A**X
Back to basics
This is a fantastic little game guide.Simple, rules light, and brilliant.Reading this today took me back to the '70s and skipping homework because I was too busy hand copying the 'original' 3 white books.I run a weekly D&D 5e session as DM and am finding it an ongoing chore to keep up with every players rules knowledge. They encounter a monster, all you hear is the rustle of pages as monster manuals and players handbooks are consulted, rules bandied about, and group decisions based on stats are made.This book of 'guidelines' takes us back to the original, bare-bones, seat of the pants action. You can't quote the rules because, fir all intents and purposes, there aren't any!Bravo! Best £5 I've spent in many a year!
A**R
An amazingly cheap book for some OSR retro clone D&D fun.
Finally a nice paperback for a complete D&D system revised and compiled version the Old School Roleplaying (OSR) White box Swords and Wizardy. Pretty much a complete game is in the book. It is well edited revised rule set that is very playable and fast paced. It is orientated towards the DM making adjuctations and is rules lite with optional rules for the DM to pick from and orinetated towards picking their own favourite flavour of rules to use, such as saving throws being varied or unified for player characters and pushes the idea of home brewing rules as a DM. I love the fact it is nice to fit on a shelf and you can buy 6 copies of it for the price of 1 5e PHB. Another thing to note is players only need a D20 and D6's. Monster list, magic items provided for the DM and of course hirelings! A theatre of the mind rules lite rpg and seriously cheap. You can also grab free materials online at Drivethru rpg for it. Only criticism is no introductory adventure but tbh you should be pretty inspired and hyped to make your own and there are rather brief instructions on writing your own. At the price this one is easily a more accessible OSR titles. With the cheap price you're free to spend on pretzels and beer for the gaming table.
J**O
Flawless condition. Great and simple old school system.
This product arrived quickly and in a flawless condition, without any dent whatsoever.Besides that, this is a great reorganization of the swords & wizardry white box version, which itself was a retroclone of the original Dungeons & Dragons. This system is simple, quick to pickup and very modifiable. What I am very fond of is that you can use it for very atmospheric and narrative-driven sessions, or you can simply use it as a dynamic, randomly generated, free-flow dungeon crawl session - and I love it!
A**.
A nice revision of Original D&D/Swords & Wizardry: White Box.
A few years ago, Marv Breig and Matt Finch wrote the rules for Swords & Wizardry White Box. This was a simplified, modern take on Original Dungeons & Dragons without any of the supplemental material that followed it. It contained the rules from just the three initial books that started the whole fantasy roleplaying genre. While most of Matt Finch's recent focus has been on producing top quality adventures with Frog God Games for Swords & Wizardry Complete, this version of Swords & Wizardry remained a little stagnant. Enter Charlie Mason with White Box: Fantastic Medieval Adventure Game. This is essentially a revision of that retroclone with a nicer layout, extra features and rules but still simple enough so that it doesn't detract from the aim and feel of OD&D. It does have its faults though with perhaps the lack of an introduction highlighting its intent of replicating the 'Original Game'. But all in all, this is the game I would use to introduce new players to Dungeons & Dragons and quite possibly 'old school' gaming. As a good introduction, I recommend looking online for Matt Finch's free PDF: Quick Primer for Old School Gaming. It explains the differences between how new and old systems work and how best to make rules up on the fly with White Box. (Also keep an eye for Charlie Mason's forthcoming quickstart adventure for White Box). So if you're looking for a clear take on OD&D and like to customise the game to suit your group, White Box is the best one out there. If you find that the rules are too loose and prefer a slightly "fuller" system, check out Basic Fantasy Roleplaying Game (also sold here on Amazon) by Chris Gonnerman which is also very good.
R**H
Just what I wanted to read
Read in a few hours from cover to cover. As someone who was brought up on OD&D, before getting into AD&D (1st edition), this put me right back to the 70's. Looking for rules-light fantasy RPG like I am? This is it. Oh, and at a bargain price.
N**T
Amazing
Very good role play book. Easy to use
D**R
Pure Nostalgia
A quick and simple system and an ideal tribute to old school Role Playing Games.
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