Deliver to DESERTCART.COM.UA
IFor best experience Get the App
🎮 Dive into the horror—if you dare!
Resident Evil 7: Biohazard for PlayStation 4 revitalizes the iconic survival horror franchise with a first-person perspective, offering players a deeply immersive experience through cutting-edge VR compatibility and stunning photorealistic graphics. Engage in exploration and puzzles while navigating a tense atmosphere that keeps you on the edge of your seat.
K**R
Excellent game
One of the best games ever
M**.
Nicr
This is good game
W**O
Bom
Bom
A**R
Fast delivery
Very good game for the price
G**O
MUY BUEN JUEGO (9/10)
En cuando a la entrega del producto, llegó en muy buen estado y dentro de la fecha programada.El título es bastante bueno. Nos regresa un poco a los origenes del Survival Horror. Desde una perspectiva diferente, pues el juego ahora es en primera persona (y tiene compatibilidad con Playstation VR, de la cual no puedo opinar, pues no cuento con dicho periférico). El juego en general es muy entretenido, tiene bastante suspenso. Lo que me hizo no calificarlo con un 10/10 es que cuando lo terminas, lo único que queda es jugar en la dificultad más alta. Esto en si esta muy bueno, pues en la dificultad más alta se presentan nuevos retos para poder completar el juego. Pero una vez terminada la campaña en dicha dificultad, ya no hay más. Si quieres más contenido hay que esperar al DLC "Not a Hero" que será gratuito. O pagar $15 USD para comprar uno de los dos DLC disponibles hasta el momento, "Banned Footage Vol. 1" y "Banned Footage Vol. 2". O si lo prefieres, el Season Pass que cuesta $30 USD.En lo personal me gustó mucho. Lo recomiendo para los fans.
T**N
Came a day early than expected Game is pretty good but only just started playi g it so ...
Came a day early than expectedGame is pretty good but only just started playi g it so we will see
J**F
Welcome Back to the Family, Resident Evil!
Not only did the sixth installment to the Resident Evil/Biohazard franchise undermine longtime fans view of the series, but also it hindered Capcom’s relevance among the survival horror genre of video gaming. Fans, like myself, just wanted that “good ‘ol” Resident Evil feeling and most importantly, something scary even if it meant moving onto different franchises completely. Well, I’m proud to say that Resident Evil 7: Biohazard was definitely the shock-to-life entry the franchise needed. And, wow, it truly is a shocker.RE7 presents significant changes to gameplay that is both classic and fresh for the series:First person Perspective.This technically isn’t the first RE-based game to use this camera angle, but this is the first mainline entry to do it correctly. Somehow the horror atmosphere feels more personal when viewing decrepit environments and watching monstrosities or infected residents stalk directly towards you. The first person perspective helps draw in the immersion that the Baker Estate is conveying adequately. This decision was obviously met with criticisms among fans and non-fans, where the majority thought Capcom was “ripping off” other indie horror titles such as Outlast and Amnesia. I can assure you when playing it, it feels like an original idea from Capcom. Viewing everything in first person also helps intensify the stellar sound design RE7. While there is a severe lack of soundtrack music, your eyes and ears will be working together to perceive RE7’s amazing environment ambience.Returning to its “Roots.”RE7 is not the action packed horror adventure where the main hero is performing ridiculous feats after the player performs numerous QTE prompts. This is literally opening a door and searching around the environment for clues so you can progress further into the Mansion estate. Some doors require a certain themed key, or require certain puzzle solving after you backtracked for particular items for close examination. The inventory screen is simple and makes combining and examining items an ease. You also have to decide what to take with you and what to leave in inventory boxes since your character can’t hold everything. Supplies such as healing and weapon items are not in bountiful quantities at the Baker Estate, where the phrase “make every shot count” is constantly prevalent. Moving around and aiming in first person definitely feels slower or sluggish compared to the faster pace of the previous two entries. However, this was intentional as Capcom wanted to bring back the “you are vulnerable” vibe the RE series once had. Controlling the main character in RE7 was never difficult in this newer perspective. On easy and normal difficulties, RE7 does utilize a checkpoint system for some scripted encounters or “boss fights.” However, to literally save your game progress, you will need to find a safe room and use a tape recorder. On Madhouse difficulty, you can only save if you find cassette tapes which harken back to the old typewriter days of classic Resident Evil.The Bakers.This is probably my favorite change that RE7 presents. The effort that Capcom put into the main antagonists help convey that this story feels more personal or grounded. In RE7, you don’t play as a super cop/anti Bio-terrorist operative who mows down hordes of mindless monsters and stops an evil corporation’s schemes. In RE7, you play as a normal person trying to escape an insane family that constantly stalk and ridicule you. While there are scripted moments and boss encounters you cannot avoid, the threat the Baker family impose actually feels terrifying. There are even multiple situational events that can occur when encountering just one of them. Jack, the father, is arguably the most memorable of the bunch. He’s a snarky son-of-a-gun who offers southern wit while bursting through walls or throwing you around a room. The technicality of Jack brought back unsettling moments of Nemesis from the third RE game that I didn’t know I actually missed. Marguerite, the mother, is a shrill lady that isn’t afraid to share what she thinks of you. She’s also a “creature feature” who literally provides the term, nightmare fuel. Lucas, the son, is a crafty scoundrel who is actually the less scary of the bunch. He provides the death room or murder puzzles that fans of the Saw movies will feel right at home with. It’s not just the Bakers you have to worry about, there is also the molded, which serve as the “grunts” to the Baker Estate just like how the Zombies were for the Spencer Mansion in RE1. They feel like a combination of the black ooze monsters of RE 5 and the regenerators of RE4. While their details grotesque enough in first person, they aren’t as memorable as encountering the Bakers. I guess Capcom thought there needed be some gun fodder that aren’t literally zombie-clichéd versions of the Baker’s victims. There is an explanation for them, but I felt they weren’t entirely needed since the bakers steal the show every time.VR.I regretfully don’t have any first impressions on this feature. I’m still uncertain if I want to spend the hefty price to gamble on Sony’s support promises for this peripheral. However, I’ve watched and read numerous opinions about playing RE7 with PSVR, and they all sound positive. In fact, some state that RE7 SHOULD be played with VR because Capcom actually put effort into the mode.While the main concept changes are not original and genre defining like Resident Evil 4, RE7 pulled these off so well. If you are unfamiliar with the franchise, you will not be hindered at all with how things play out in RE7. While it has a classic feeling, it’s the most departed from the franchise for all the right reason. I wasn’t sure if I would like this setting since I’m not a fan of grindhouse and cult horror movies like Texas Chainsaw Massacre. However, I am a fan of the Evil Dead, which RE7 captures that horror feeling perfectly during its opening segment. This game surprised the hell out of me and it was hard to take breaks from it. The big difference from the other first person horror games, like Alien Isolation, is that RE7 actually feels like a Resident Evil game. It’s first person, but it feels like the old RE games I played on the original PlayStation.For some, the game is considered short where one could finish their first play through in about 9-12 hours. However, older RE games are usually not long and provide plenty of opportunities for reward unlocks depending on how fast you complete them. RE7 has been so good that I will definitely replay it on Madhouse Difficulty and try to find everything I missed the first time. It’s exciting to hear people are use the word “scary” when talking about Resident Evil again.
Trustpilot
1 month ago
1 week ago