🌌 Dive into the Future of Entertainment!
The Freefly Mobile Virtual Reality Headset & Glide Wireless Bluetooth Controller offers an immersive VR experience by utilizing your smartphone, featuring 360° head tracking and a comfortable design for extended use.
K**N
Best next step up from a cardboard
This headset is awesome, the best upgrade moving up from a cardboard version. The FOV is super nice, it’s comfortable, and the build quality is really good. The app is also really nice to help properly center the phone. The mount is universal which makes this headset very attractive to more users. I’m using it with my Galaxy Note II.Pros:Build QualityComfortEase of useCompatibility with Google CardboardCons:Remote functions for launch apps inside the freefly appMy only issue is that the remote doesn’t highlight and allow you to select any apps in the freefly app. The only thing it does is page up and down. The control works fine in supported games for joystick movement etc. If they can make the controller able to highlight and select apps in the freefly app it would be perfect. Works perfect when on my android home screen being able to move from one app to another and launch it by pressing X.Tips:If you scan the QR code for the google cardboard settings and it says connection error just open up a different code scanning app, scan the qr code then click the link it shows. It should ask what to open with, I just chose chrome and it automatically set the viewer in the cardboard app. I think this is a cardboard app issue since it did the same thing with a custom settings qr code I made with the cardboard qr generator. Although it worked fine when scanning the qr code on my actual eightones cardboard headset.When you run the freefly app and place it into the mount when it tells you to and don’t see the “next” button in the lower right corner just press in that area. On my Note II for whatever reason it doesn’t show the “next” button sometimes.
S**Y
Beware vision on this is a issue.
First the positives: Received in just a few days so very quick on shipping and well packed. Product is very well built, comfortable to wear and does offer a very nice field of vision. The case for it is very nice and padded for safe storage. It fit my IPhone 6 Plus as described and makes installing it easy. Unit came with two instruction books although for one of them they used the lightest font possible.Now the Negatives: Biggest problem with this unit is no way to focus it. I read the companies explanation for this and I call hogwash on it. They say it works for 95% of the people but I have 20/20 vision and it is still blurry. Two other people have tried mine and they found it blurry as well. I have looked online for solutions to fix this problem but have found none. the only thing that remotely helps to bring it into better focus is to not latch the phone all the way in. I wish I would have paid attention to other people who posted this problem. Before you buy this product if you know someone who has one test theirs first to see if it works for you. Not sure what I am going to do yet, if I can't correct the vision I will have to send it back. If they would have just given this a focus option it would be an awesome product. Lastly the remote doesn't work for my IPhone 6, however I knew this going in by reading other reviews so I won't make a big deal about it. The remote will pair with the phone but that's it, no buttons work or the joystick. Hope my review helps.
Y**Y
Too good for current stage of mobile VR.
I'm giving four stars for the product itself, it is a good quality product and I liked it.I tried Google Cardboard, and I was very excited in the beginning, especially when I found that one can stream videogames stereoscopically from PC (using Trinus and Tridef, for example (both have free trial periods)). So excited that I decided to spend $80 and get this VR set.Freefly VR headset itself is nice. It's comfortable to wear, has decent lenses, but they are not perfect, blurry edges are present, and "sweet spot" is very much visible. Phone positioning is very convenient, they also have a nice app, that allows you to align it properly. Controller is nice, but there are no instructions how to use it with Google Cardboard apps, no buttons trigger touch event, so it's unusable in most Cardboard games. I see there is some review here stating how to use it, but I didn't try it.There aren't any lens adjustments, which is a con, especially for people with prescription glasses. QR code doesn't provide fully compensated profile, I still could see warped image, I had to create my own profile to compensate for lens distortions and to correct IPD,Mine came with a crack on left lens, so it was destined to be returned from the beginning. But crack didn't obscure much, so I decided to give it a try.And quite honestly, I'm disappointed. Not in this particular headset, but in mobile VR in general. Mildly speaking, it's in an infancy stage.1) Firstly, VR heats my Nexus 5 like crazy, I can use VR apps without throttling only for 10min, and then everything becomes laggy, until my phone finally overheats and turns itself off (about 30 minutes). On Youtube you can find videos with other devices: the same issue (like Samsung Gear VR with Galaxy S6). And VR apps also drain battery very fast. But if I stream from PC, heat is not a big issue. And here comes the second point.2) Nausea and sickness. Everyone, whom I gave my mobile VR, experienced it. And this is because of a noticeable lag and because it tracks only head rotation. VR must have a full 6D head positioning in order to eliminate (or at least alleviate) motion sickness. Half-Life 2 gave me the worst, I literally wanted to vomit after 5 minutes of playing. In addition to that, you cannot really play PC games, because some info stuff (like health bars) is usually placed on periphery, which is blurry. But it's OK, it was not created for VR. However, stuff from Google Play Store, that was developed for VR from scratch, is not much better. It's somewhat OK, if you only rotate your head, but if you move it say laterally, you're screwed (well, most probably according to statistics). This is actually a medical fact, which PC VR developers (like Oculus) are seriously taking into account. Interestingly, once I know how it works, it actually makes mobile VR experience even more nauseating. Oculus Rift DK2 doesn't have this problem (or it is significantly less noticeable), because it's tracking your head fully (3 angles + 3 cartesian coordinates). And here comes next part.3) Apps. There are actually quite a lot of apps now in Play Store, but majority (if not all them) are just some kind of demos for several minutes, and usually with very crappy cartoonish graphics. Due to hardware limitations I don't think mobile VR will change much at least for the next couple of years.Taking all of this into account I decided just to return my Freefly VR headset (because of the crack), and not to replace it. It's too good and overkill for current stage of mobile VR. I will wait for PC VR devices (which most likely will be another not so good experience and will quickly be outdated by new releases). When I want to quickly produce "wow effect" on someone, who never tried VR, I will pull out my Google Cardboard, which is perfectly suited for what we have now.
Trustpilot
2 weeks ago
2 weeks ago